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NURBS(Non Uniform Rational B-Splines) are nearly ubiquitous for computer-aided design (CAD),
manufacturing (CAM), and 3D modelers and part of numerous industry wide 3D data exchange standards
such as IGES and STEP. With a rapidly growing hardware system, NURBS is getting more attentions in
real-time systems or 3D games. In this new trend, the biggest obstacle is that tessellating NURBS into
triangles is still slower than loading pre-triangulated data.
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